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Take the High Ground [Unknown Event]
Description
Take the High Ground [Unknown Event]Set: Unknown Event Type: Sorcery Rarity: Common Cost: {G} Target creature you control fights target creature you don't control. Score one point for your team. Exile Take the High Ground.
If Tome of Fyendal is played from arsenal
If you would lose the game
{T}: Add {C}{C}{C}
In addition to the cards that make up these three strategies
Set: Aquapolis Type: Fighting Rarity: Rare Retreat cost: Colorless
Set: Shadowmoor Type: Land Rarity: Rare {T}: Add one mana of any type that a land you control could produce
Set: Khans of Tarkir Type: Land Rarity: Rare {T}
compared to poverty—your food is better
238 Commons
Set: Secret Lair Drop Series Type: Legendary Planeswalker — Teferi Rarity: Rare Cost: {1}{W}{U} Each opponent can cast spells only any time they could cast a sorcery
If it has 6 or more [Power]
Set: Fifth Dawn Type: Artifact Rarity: Uncommon Cost: {4} Sacrifice an artifact: Add {C}{C}
Shipping Estimate
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Ships within 48 hours · Estimated delivery Jul 22 - Jul 27
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